Madice
A digital roguelite take on the traditional boardgame
*Download EXE for a more accurate artstyle depiction!
BASICS
Roll the DICE, move your PLAYER TOKEN to the nearest EXIT for a COIN reward.
Reach three different EXITS to win.
Use the SHOP PANEL to unlock rewards or items that help you reach the more distant, higher reward EXITS.
The DICE can interact with the level.
CONTROLS
CLICK and DRAG the DICE to ROLL
Q / E to raise/lower DICE while being held
WASD to MOVE the PLAYER TOKEN after rolling the dice
SPACE to toggle/reset CAMERA focus on PLAYER TOKEN / DICE .
CLICK anywhere to focus CAMERA
DETAILED
SHOP REWARDS: You can unlock rewards for specific dice roll sequences.
Example:
"STRAIGHT" reward
3c | in 3 rolls | bonus +10 -> "Spend 3 coins to unlock a +10 pip bonus for rolling a straight across 3 consecutive rolls."
"Even" - even numbers
"Odd" - odd numbers
"Mixed" - one even, one odd number
"Same" - same numbers
"Greater" - sum greater than 8
"Less" - sum less than 7
"Increase" - each roll must be higher than the previous one
"Decrease" - each roll must be lower than the previous one
SPECIAL ITEMS:
"Height Bonus" (permanent) – Gain a pip reward for landing on higher surfaces. Dice color changes to YELLOW then to RED when a bonus threshold is reached. Use Q/E to raise/lower the dice for reaching higher surfaces.
"Remainig Roll Bonus" (permanent and scaleable) - Gain X amount of COINS for each remaining Roll
"Cube" - Buy a Cube that you can place and move around in the level (raise/lower with Q/E) so your DICE can reach higher surfaces for pip rewards!
"ReRoll" - Buy an extra Roll
"Helmet" - PLAYER TOKEN resists attacks from defense towers
"Sword" - PLAYER TOKEN defends itself from possible spawning enemies
"Shield" - For now cosmetic item !
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Published | 1 day ago |
Status | Prototype |
Platforms | HTML5, Windows |
Author | Rolling Bones |
Genre | Strategy, Simulation |
Made with | Unity |
Tags | Board Game, Casual, Dice, Indie, Isometric, Physics, Roguelite, Top-Down |
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